![]() ![]() The game throws a whole lot of enemies at you too, so having help is baked into the enemy placement. You get these either by finding vestiges of Revenants who have passed or went into a frenzy due to lack of blood or from interacting with your comrades. However, Blood Codes differentiate Code Vein. Defeating enemies nets you experience that you drop if you get killed and you can use that as currency. Everything is tied to a stamina meter, and you have a handful of different weapon types to choose from, each with light and heavy attacks. I’m okay with most of the game’s level design, even if I prefer how it is in other games.įighting here is exactly as you’re imagining. There are also little dots on the minimap showing where you’ve been, so knowing where you have and haven’t explored is easy - at least, when you’re not dealing with multiple floors. Activating one shows you the surrounding map area and lets you heal, teleport, level up, and buy new abilities. You map out the area by finding these white plant things that act like bonfires. They’re big, but they’re generally very repetitive and, at times, downright confusing to navigate. There’s a minimap in the upper-right-hand corner at all times, and you can get a better look by pressing the start button. Whereas most in the subgenre focus on having tight, memorable levels with no map and no wasted space, this one goes in the opposite direction. Regardless of this, I found the story decent.Ĭode Vein separates itself from similar games due to the way the areas are designed. But people who are already fans of generic anime won’t mind at all. It’s kind of hard to care about the cast due to this. ![]() When another character asks about it, she replies that she was going to say she always loved his cooking, which he believes because he’s a dense anime character. ![]() At one point, a character goes to confess her love, only to be stopped. The entire cast is made up of stock anime types, with a lot of their interactions being very familiar. The big issue with Code Vein‘s story, though, is the characters. Along the way, you join up with others and work to solve the world’s mysteries. Louis is investigating these things called bloodveins that supply the Revenants with these little blood containers. The basic gist of the plot itself is that you’re pulled into a ragtag group headed up by a guy named Louis. Yes, they need blood, but they don’t have fangs and they don’t throw wine glasses around or declare this or that a miserable, little pile of secrets. Now, Revenants are only sort of vampires. There’s a lot of lore here, and although the world-building is kind of lackluster, there are plenty of interesting details to sink your teeth into. This parasite turns the dead into Revenants, who must subsist on human blood. Casualties were so high that those in charge resorted to planting the BOR parasite in the hearts of recent corpses. Before the game starts, there was an incident where forces were mustered to take down a destructive force known as Queen. The area has been locked up by a red mist that keeps anything from leaving or entering. On top of that, the enemies don’t typically do as much damage or present as much of a threat as they do in the real McCoy.Ĭode Vein starts with a character creation screen followed by a brief tutorial before shoving you out into a ruined city. They’ll do a lot of the work and watch your back, and they’ll generally revive you if you kick the bucket. So, what makes it so much easier? The biggest change is that you have a helper NPC with you at all times. It was pretty interesting to see the familiar action play out in a game of this sort, but I think it worked out with decent results. As a fan of Dark Souls‘ combat, I enjoyed what this game offers. It’s a bit clunkier, I suppose, but the game still plays well. The combat here is extremely similar in speed, handling, and feel. It borrows the combat and some design elements but repurposes them in some surprising ways. I honestly hesitate to even call Code Vein a Souls-like. But if you’re good with “ Dark Souls but way easier and with much worse level design,” then you’ll probably have a good time with this one. If you’re clamoring for the game because you want something to scratch that Dark Souls itch, you’re going to find a fairly easy-going experience that will disappoint you. But metaphorically speaking, you’d get Code Vein. What do you get when you take Dark Souls, post-apocalyptic vampire lore, and anime and throw them in a blender? Well, those things are concepts, not physical objects, so we’ll never know. ![]()
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